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Unity Engine


Create(int, AllocatorHandle, NativeArrayOptions)

Returns a new list.
Read time 1 minuteLast updated 13 days ago

Definition

public static UnsafeList<T>* Create(int initialCapacity, AllocatorManager.AllocatorHandle allocator, NativeArrayOptions options = NativeArrayOptions.UninitializedMemory)

Parameters

initialCapacity

The initial capacity of the list.

The allocator to use.

Whether newly allocated bytes should be zeroed out.

Returns

Type

Description

UnsafeList<T>*A pointer to the new list.