EnableFastMath
This property is no longer used and will be removed in a future major release. Use the [BurstCompile(FloatMode = FloatMode.Fast)] on the method directly to enable this feature
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: Unity.Burst
- Assembly: UnityEngine.BurstModule
public bool EnableFastMath { get; set; }