BurstRuntime
Provides helper intrinsics that can be used at runtime.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Class
- Namespace: Unity.Burst
- Assembly: UnityEngine.BurstModule
public static class BurstRuntime
Static Methods
Method | Description |
|---|---|
| GetHashCode32 | Gets a 32-bits hashcode from a type computed for the AssemblyQualifiedName This method cannot be used from a burst job. |
| GetHashCode64 | Gets a 64-bits hashcode from a type computed for the AssemblyQualifiedName. This method cannot be used from a burst job. |
| GetUTF8LiteralPointer | Return a pointer to read-only memory consisting of the literal UTF-8 bytes of a string constant. |
| LoadAdditionalLibrary | Allows for loading additional Burst native libraries Important: Designed for Play mode / Desktop Standalone Players ONLY In Editor, any libraries that have been loaded will be unloaded on exit of playmode Only supported from 2021.1 and later. You can use BurstCompiler.IsLoadAdditionalLibrarySupported() to confirm it is available. |