Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


4. Custom comparison

Use the Unity Test Framework's custom equality comparers to check for value equality of Unity types.
Read time 2 minutesLast updated 17 days ago

Learning objectives

This exercise will cover the custom equality comparers included in Unity Test Framework, such as
Vector3EqualityComparer
. These are used to assert on e.g. Vectors.

Intro and motivation

We have extended the assertion capabilities of NUnit with some custom comparisons for Unity-specific objects. A good example of this is the ability to compare two
Vector3
objects.
An example of its use is:
actual = new Vector3(0.01f, 0.01f, 0f);expected = new Vector3(0.01f, 0.01f, 0f);Assert.That(actual, Is.EqualTo(expected).Using(Vector3EqualityComparer.Instance));
This allows us to verify that the two vectors are identical within a given tolerence. By default the tolerance is 0.0001f. The tolerance can be changed by providing a new
Vector3EqualityComparer
, instead of using the default in .instance. For example you can up the tolerance to 0.01f with the following:
Assert.That(actual, Is.EqualTo(expected).Using(new Vector3EqualityComparer(0.01f));
For a list of all available custom comparers, see Custom equality comparers.

Exercise

Similar to the project for exercise 3, the sample
4_CustomComparison
contains a
ValueOutputter
class.
Verify that the
ValueOutputter
returns the correct values from its methods:
  • GetVector3()
    should return a
    Vector3
    that is roughly equal to (10.333, 3, 9.666).
  • GetFloat()
    should return a
    float
    that is roughly 19.333. This is the same as previous exercise, but you can try to solve this with a
    FloatEqualityComparer
    .
  • GetQuaternion
    should return a Quaternion object that should be roughly equal to (10f, 0f, 7.33333f, 0f).

Hints

  • For some of the exercises, you might need to provide a custom error tolerance to the comparer.
  • If the comparison fails, the comparers give a message about the actual and expected value, just like a normal assertion. However, because
    ToString
    on
    Vector3
    rounds the value off before displaying it, the two values in the string message might be equal, even when their
    Vector3
    values are not.

Solution

The full solution is available in the sample
4_CustomComparison_Solution
.
[Test]public void Vector3ReturnsCorrectValue(){ var valueOutputterUnderTest = new ValueOutputter(); var vector3 = valueOutputterUnderTest.GetVector3(); var expected = new Vector3(10.333f, 3f, 9.666f); Assert.That(vector3, Is.EqualTo(expected).Using(new Vector3EqualityComparer(0.001f)));}[Test]public void FloatReturnsCorrectValue(){ var valueOutputterUnderTest = new ValueOutputter(); var actualFloat = valueOutputterUnderTest.GetFloat(); Assert.That(actualFloat, Is.EqualTo(19.333f).Using(new FloatEqualityComparer(0.001f)));}[Test]public void QuaternionReturnsCorrectValue(){ var valueOutputterUnderTest = new ValueOutputter(); var actualValue = valueOutputterUnderTest.GetQuaternion(); var expectedValue = new Quaternion(10f, 0f, 7.33333f, 0f); Assert.That(actualValue, Is.EqualTo(expectedValue).Using(new QuaternionEqualityComparer(0.001f)));}

Additional resources