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Additional files for Roslyn analyzers and source generators

Define additional text files for Roslyn analyzers or source generators to use.
Read time 3 minutesLast updated 13 days ago

You can add additional files to your project for a Roslyn analyzer or source generator to consume. The Unity Editor recognizes files as additional files for Roslyn analyzers if they have the .additionalfile extension and are somewhere in the
Assets
folder or one of its subfolders.

Naming additional files

To be passed to the compilation pipeline, files must be named according to the format
Filename.[Analyzer Name].additionalfile
. Files that lack the
[Analyzer Name]
component are imported but not passed to the compilation pipeline. The
[Analyzer Name]
component is case-sensitive and must match the name of the analyzer the additional file targets. The
Filename
component must not contain a period (
.
) character.

Additional file filtering

Each compiled assembly receives a list of additional files based on the analyzers running for that assembly definition, filtered by the
[Analyzer Name]
. For example, consider a project with the following assemblies and analyzers:
  • Assembly1 uses an analyzer named
    Analyzer1
  • Assembly2 uses an analyzer named
    Analyzer2
  • Assembly3 uses both
    Analyzer1
    and
    Analyzer2
If the project contains four additional files named
FileA.Analyzer1.additionalfile
,
FileB.Analyzer2.additionalfile
,
FileC.additionalfile
, and
FileD.Analyzer3.additionalfile
, then Unity passes the following list of additional files with the respective assemblies:
  • Assembly1:
    FileA.Analyzer1.additionalfile
  • Assembly2:
    FileB.Analyzer2.additionalfile
  • Assembly3:
    FileA.Analyzer1.additionalfile
    ,
    FileB.Analyzer2.additionalfile
Since
FileC
has no
[Analyzer Name]
component and
FileD
references an analyzer that isn't present in the project, Unity doesn't pass either one to the compilation pipeline.

Retrieving available additional files from code

Analyzers can retrieve the full list of additional files included in the compiled assembly from the analyzer context. This list comprises all additional files included in the assembly, not just the ones matching the name of the current analyzer. The following example demonstrates this:
using System.IO;using System.Linq;using Microsoft.CodeAnalysis;using Microsoft.CodeAnalysis.CSharp.Syntax;namespace SourceGeneratorTest1;[Generator]public class SG2 : ISourceGenerator{ public void Execute(GeneratorExecutionContext context) { var pathOfFileWithTypeName = context.AdditionalFiles.FirstOrDefault(file => file.Path.Contains("GenerateType.SourceGenerator.Test.2.additionalfile")); if (pathOfFileWithTypeName == null) { // no additional file found, do not generate a type. return; } var @namespace = context.Compilation.SyntaxTrees.First().GetRoot().DescendantNodes().OfType<NamespaceDeclarationSyntax>().FirstOrDefault()?.Name?.ToString() ?? "NoNamespace"; // an additional file has been passed; read the type name from the file. string generatedTypeName = File.ReadAllText(pathOfFileWithTypeName.Path); context.AddSource( "SG2.generated.cs", $$""" namespace {{@namespace}} { public partial class {{generatedTypeName}} { } } """); } public void Initialize(GeneratorInitializationContext context) { }}
Note
This example is only intended to demonstrate using the analyzer context to check for additional files. A production-ready source generator requires more comprehensive code to handle errors and ensure correct function and performance.
In the previous filtering example,
Analyzer1
and
Analyzer2
can both retrieve additional files for Assembly3 that are named after either of them. Each analyzer is responsible for checking if there is any data it can use in the additional files.
You can also retrieve the list of additional files included for a given assembly by using the ScriptCompilerOptions.RoslynAdditionalFilePaths property in Editor code.

Additional resources