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Unity Engine


Content storage and loading

Choose how the project stores localized content, ships it in a build, and loads it at runtime.
Read time 1 minuteLast updated 17 days ago

Choose how the project stores localized content, ships it in a build, and loads it at runtime.
Each table collection is assigned to a content source. The source you pick controls how the collection's tables and assets are stored on disk, packaged into a build, and loaded at runtime, and whether that loading happens synchronously or asynchronously.
Configure sources in the Localization settings. Refer to Localization settings reference for the settings UI.

Topic

Description

Content sourcesUnderstand how content source providers store and load table collections and their assets.
Data file tablesUnderstand how table collections ship and load as data files instead of assets.
Add a language to a built PlayerAdd a language to a shipped build by dropping in a new table file.
Synchronous and asynchronous loadingUnderstand when localized content loads synchronously and when it must load asynchronously.

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