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Cubemap Skybox Shader Material Inspector Window reference

Reference for the Cubemap Skybox Shader.
Read time 1 minuteLast updated 22 days ago

For information on how to create a Material that uses this skybox Shader, as well as details on how to render the skybox in your Scene, see Using skyboxes.

Render pipeline compatibility

Important
The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.

Feature

Built-in Render Pipeline

Universal Render Pipeline (URP)

High Definition Render Pipeline (HDRP)

Cubemap skyboxYesYesNo

Properties

Property

Description

Tint ColorThe color to tint the skybox to. Unity adds this color to the Textures to change their appearance without altering the base Texture files.
ExposureAdjusts the skybox's exposure. This allows you to correct tonal values in the skybox Textures. Larger values produce a more exposed, seemingly brighter, skybox. Smaller values produce a less exposed, seemingly darker, skybox.
RotationThe rotation of the skybox around the positive y-axis. This changes the orientation of your skybox and is useful if you want a specific section of the skybox to be behind a particular part of your Scene.
Cubemap (HDR)The Cubemap Asset this Material uses to represent the sky. For information on how to create a Cubemap Asset from your input Textures, see Cubemap Asset.
Render QueueDetermines the order in which Unity draws GameObjects. For more information on Render Queue, see SL-SubShaderTags.
Double Sided Global IlluminationSpecifies whether the lightmapper accounts for both sides of the geometry when it calculates Global Illumination. When
true
, back faces bounce light using the same emission and albedo as front faces.

Additional resources