SideBySideOcclusionMesh
Mirror view pass should blit similar to side-by-side mode, but also showing not rendered pixels saved by the occlusion mesh.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Field
- Namespace: UnityEngine.XR
- Assembly: UnityEngine.XRModule
public const int SideBySideOcclusionMesh = -4