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SideBySideOcclusionMesh

Mirror view pass should blit similar to side-by-side mode, but also showing not rendered pixels saved by the occlusion mesh.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine.XR
  • Assembly: UnityEngine.XRModule
public const int SideBySideOcclusionMesh = -4