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Unity Engine


Bone

A tracked bone on the device at an XRNode in the XR input subsystem.
Read time 1 minuteLast updated 6 days ago

Definition

public struct Bone : IEquatable<Bone>

Remarks

The Bone type is a general purpose structure that represents a part of a specific body element hierarchy. such as Hand, Eyes, or Skeleton.

Methods

Method

Description

TryGetChildBonesGet the child bones of this bone.
TryGetParentBoneGets the parent of this bone.
TryGetPositionGets the world position of the bone
TryGetRotationGets the world rotation of the bone.