XRMirrorViewBlitMode
Engine reserved blit modes. Blit mode capabilities should be queried from XRDisplaySubsystemDescriptor.GetAvailableMirrorBlitModeCount and XRDisplaySubsystemDescriptor.GetMirrorBlitModeByIndex.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.XR
- Assembly: UnityEngine.XRModule
public struct XRMirrorViewBlitMode
Static Fields
Value | Description |
|---|---|
| Default | Mirror view pass should blit platform default image to the mirror target. |
| Distort | Mirror view pass should blit after distortion pass image to the mirror target. |
| LeftEye | Mirror view pass should blit left eye image to the mirror target. |
| MotionVectors | Mirror view pass should blit left eye image and right eye image in a side-by-side fashion to the mirror target, displaying motion vectors. |
| None | Mirror view pass should not be performed. |
| RightEye | Mirror view pass should blit right eye image to the mirror target. |
| SideBySide | Mirror view pass should blit left eye image and right eye image in a side-by-side fashion to the mirror target. |
| SideBySideOcclusionMesh | Mirror view pass should blit similar to side-by-side mode, but also showing not rendered pixels saved by the occlusion mesh. |