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bufferOptimalSize

The optimal buffer size an InputDevice expects to be sent via InputDevice.SendHapticBuffer in order to provide a continuous rumble between individual frames.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine.XR
  • Assembly: UnityEngine.XRModule
public uint bufferOptimalSize { get; }

Remarks

Check that the device supports haptic buffers via InputDevice.TryGetHapticCapabilities and HapticCapabilities.supportsBuffer. Will be set to 0 if HapticCapabilities.supportsBuffer is false.