WWW
Creates a WWW request with the given URL.
Read time 4 minutesLast updated 5 days ago
Definition
- Type: Constructor
- Namespace: UnityEngine
- Assembly: UnityEngine.UnityWebRequestWWWModule
WWW(string)
Creates a WWW request with the given URL.
public WWW(string url)
Parameters
The url to download. Must be '%' escaped.
Remarks
This function creates and sends a GET request. The stream will automatically start downloading the response.
After the stream is created you have to wait for it to complete, then you can access the downloaded data. As a convenience the stream can be yielded, so you can very easily tell Unity to wait for the download to complete.
Note: URL must be '%' escaped.
Examples
// Get the latest webcam shot from outside "Friday's" in Times Squareusing UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public string url = "https://images.earthcam.com/ec_metros/ourcams/fridays.jpg"; IEnumerator Start() { // Start a download of the given URL using (WWW www = new WWW(url)) { // Wait for download to complete yield return www; // assign texture Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = www.textureNonReadable; } }}
WWW(string, WWWForm)
Creates a WWW request with the given URL.
public WWW(string url, WWWForm form)
Parameters
Remarks
This function creates and sends a POST request with form data contained in a WWWForm parameter. This is the same as calling . The stream will automatically start downloading the response.
new WWW(url,form.data, form.headers)After the stream is created you have to wait for it to complete, then you can access the downloaded data. As a convenience the stream can be yielded, so you can very easily tell Unity to wait for the download to complete.
Note: URL must be '%' escaped.
WWW(string, byte[])
Creates a WWW request with the given URL.
public WWW(string url, byte[] postData)
Parameters
Remarks
This function creates and sends a POST request with raw post data contained in postData. The stream will automatically start downloading the response. Use this version if you need to post raw post data in a custom format to the server.
After the stream is created you have to wait for it to complete, then you can access the downloaded data. As a convenience the stream can be yielded, so you can very easily tell Unity to wait for the download to complete.
Note: URL must be '%' escaped.
WWW(string, byte[], Hashtable)
Creates a WWW request with the given URL.
public WWW(string url, byte[] postData, Hashtable headers)
Parameters
Remarks
This function creates and sends a POST request with raw post data contained in postData and custom request headers supplied in the hashtable. The stream will automatically start downloading the response. Use this version if you need to post raw post data in a custom format to the server or if you need to supply custom request headers.
headersAfter the stream is created you have to wait for it to complete, then you can access the downloaded data. As a convenience the stream can be yielded, so you can very easily tell Unity to wait for the download to complete.
Note: URL must be '%' escaped.
WWW(string, byte[], Dictionary<string, string>)
Creates a WWW request with the given URL.
public WWW(string url, byte[] postData, Dictionary<string, string> headers)
Parameters
The url to download. Must be '%' escaped.
A byte array of data to be posted to the url.
A dictionary that contains the header keys and values to pass to the server.
Remarks
This function creates and sends a POST request with raw post data contained in postData and custom request headers supplied in the Dictionary. The stream will automatically start downloading the response. Use this version if you need to post raw post data in a custom format to the server or if you need to supply custom request headers.
headersAfter the stream is created you have to wait for it to complete, then you can access the downloaded data. As a convenience the stream can be yielded, so you can very easily tell Unity to wait for the download to complete.
Note: URL must be '%' escaped.