windMain
The primary wind force.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.WindModule
public float windMain { get; set; }
Remarks
It produces a softly changing wind Pressure.
Examples
// Creates a wind zone with the effect of a helicopter passing by// Just place this into an empty game object and move it over a treeusing UnityEngine;public class ExampleScript : MonoBehaviour{ void Start() { var wind = gameObject.AddComponent<WindZone>(); wind.mode = WindZoneMode.Spherical; wind.radius = 10.0f; wind.windMain = 3.0f; wind.windTurbulence = 0.5f; wind.windPulseMagnitude = 2.0f; wind.windPulseFrequency = 0.01f; }}