waitTime
The given amount of seconds that the yield instruction will wait for.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public float waitTime { get; set; }
Examples
using System.Collections;using UnityEngine;public class WaitForSecondsRealtimeExample : MonoBehaviour{ public float waitTime = 3; WaitForSecondsRealtime waitForSecondsRealtime; IEnumerator DoWaitTest() { Debug.Log("Start waiting: " + Time.realtimeSinceStartup); if (waitForSecondsRealtime == null) waitForSecondsRealtime = new WaitForSecondsRealtime(waitTime); else waitForSecondsRealtime.waitTime = waitTime; yield return waitForSecondsRealtime; Debug.Log("End waiting: " + Time.realtimeSinceStartup); } void OnGUI() { if (GUILayout.Button("Start Waiting")) { StartCoroutine(DoWaitTest()); } }}