PostProcessingPass.ApplyFilterPassSettingsDelegate
The optional callback to prepare the material property block for the effect.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Delegate
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
public delegate void PostProcessingPass.ApplyFilterPassSettingsDelegate(MaterialPropertyBlock mpb, FilterPassContext context)