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Unity Engine


ExtraVertexChannels

Optional per-vertex channels that a UI Toolkit panel can opt into for use by custom shaders.
Read time 1 minuteLast updated 13 days ago

Definition

[Flags]public enum ExtraVertexChannels

Remarks

Each flag's value equals
1 << (int)VertexAttribute.X
for the matching semantic.

Fields

Value

Description

NoneNo optional channels.
NormalNORMAL (float3 in the public API; padded to float4 on the GPU).
TangentTANGENT (float4, .w = handedness).
TexCoord1TEXCOORD1 (float4).
TexCoord2TEXCOORD2 (float4).
TexCoord3TEXCOORD3 (float4).