GenerateSpriteShape(SpriteShapeRenderer, SpriteShapeParameters, ShapeControlPoint[], SpriteShapeMetaData[], AngleRangeInfo[], Sprite[], Sprite[])
Generate a mesh based on input parameters.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: UnityEngine.U2D
- Assembly: UnityEngine.SpriteShapeModule
public static void GenerateSpriteShape(SpriteShapeRenderer renderer, SpriteShapeParameters shapeParams, ShapeControlPoint[] points, SpriteShapeMetaData[] metaData, AngleRangeInfo[] angleRange, Sprite[] sprites, Sprite[] corners)
Parameters
SpriteShapeRenderer to which the generated geometry is fed to.
Input parameters for the SpriteShape tessellator.
A list of control points that describes the shape.
Additional data about the shape's control point. This is useful during tessellation of the shape.
A parameter that determins how to tessellate each of the edge.
The list of Sprites that could be used for the edges.
The list of Sprites that could be used for the corners.