Generate(Mesh, SpriteShapeParameters, ShapeControlPoint[], SpriteShapeMetaData[], AngleRangeInfo[], Sprite[], Sprite[])
Generate a mesh based on input parameters.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEngine.U2D
- Assembly: UnityEngine.SpriteShapeModule
public static int[] Generate(Mesh mesh, SpriteShapeParameters shapeParams, ShapeControlPoint[] points, SpriteShapeMetaData[] metaData, AngleRangeInfo[] angleRange, Sprite[] sprites, Sprite[] corners)
Parameters
The output mesh.
Input parameters for the SpriteShape tessellator.
A list of control points that describes the shape.
Additional data about the shape's control point. This is useful during tessellation of the shape.
A parameter that determins how to tessellate each of the edge.
The list of Sprites that could be used for the edges.
The list of Sprites that could be used for the corners.
Returns
Type | Description |
|---|---|
| int[] |