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Unity Engine


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Unity Engine


SpriteAtlasManager

Manages SpriteAtlas during runtime.
Read time 1 minuteLast updated 11 days ago

Definition

public class SpriteAtlasManager

Remarks

A Sprite can be loaded without referencing any Sprite Atlas, thus having no texture. It will be invisible until the user registers an atlas to the Sprite by listening to the SpriteAtlasManager.atlasRequested callback. When triggered, it will pass in the atlas tag and a System.Action which will take in an atlas object.

Static Methods

Method

Description

CreateSpriteAtlasCreates a new sprite atlas with the given name and runtime configuration and binds sprites to textures.

Static Events

Member

Description

atlasRegisteredTrigger when a SpriteAtlas is registered via invoking the callback in SpriteAtlasManager.atlasRequested.
atlasRequestedTrigger when any Sprite was bound to SpriteAtlas but couldn't locate the atlas asset during runtime.