atlasRequested
Trigger when any Sprite was bound to SpriteAtlas but couldn't locate the atlas asset during runtime.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Event
- Namespace: UnityEngine.U2D
- Assembly: UnityEngine.CoreModule
public static event Action<string, Action<SpriteAtlas>> atlasRequested
Remarks
This usually means the sprite was packed to an atlas which is not included in build
This callback does not expect an immediate response from the user. Instead, it passes on a System.Action. The user can load the atlas object later and use this System.Action to pass back the loaded atlas.
using UnityEngine;using UnityEngine.U2D;public class AtlasLoader : MonoBehaviour{ void OnEnable() { SpriteAtlasManager.atlasRequested += RequestAtlas; } void OnDisable() { SpriteAtlasManager.atlasRequested -= RequestAtlas; } void RequestAtlas(string tag, System.Action<SpriteAtlas> callback) { var sa = Resources.Load<SpriteAtlas>(tag); callback(sa); }}
Additional Resources: RequestAtlasCallback.