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Unity Engine


atlasRegistered

Trigger when a SpriteAtlas is registered via invoking the callback in SpriteAtlasManager.atlasRequested.
Read time 1 minuteLast updated 13 days ago

Definition

public static event Action<SpriteAtlas> atlasRegistered

Remarks

using UnityEngine;using UnityEngine.U2D;public class AtlasRegistrationListener : MonoBehaviour{ void OnEnable() { SpriteAtlasManager.atlasRegistered += AtlasRegistered; } void OnDisable() { SpriteAtlasManager.atlasRegistered -= AtlasRegistered; } void AtlasRegistered(SpriteAtlas spriteAtlas) { Debug.LogFormat("Registered {0}.", spriteAtlas.name); }}
Additional Resources: SpriteAtlasManager.atlasRegistered.