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Unity Engine


textureScale

A multiplier for the UV coordinates of the trail texture.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public Vector2 textureScale { get; set; }

Examples

using UnityEditor;using UnityEngine;using System.Collections;[RequireComponent(typeof(TrailRenderer))]public class ExampleClass : MonoBehaviour{ public LineTextureMode textureMode = LineTextureMode.Stretch; public float textureScale = 1.0f; private TrailRenderer tr; void Start() { tr = GetComponent<TrailRenderer>(); tr.material = new Material(Shader.Find("Sprites/Default")); } void Update() { tr.textureMode = textureMode; tr.textureScale = new Vector2(textureScale, 1.0f); tr.transform.position = new Vector3(Mathf.Sin(Time.time * 1.51f) * 7.0f, Mathf.Cos(Time.time * 1.27f) * 4.0f, 0.0f); } void OnGUI() { textureMode = GUI.Toggle(new Rect(25, 25, 200, 30), textureMode == LineTextureMode.Tile, "Tiled") ? LineTextureMode.Tile : LineTextureMode.Stretch; GUI.Label(new Rect(25, 60, 200, 30), "Tile Amount"); textureScale = GUI.HorizontalSlider(new Rect(125, 65, 200, 30), textureScale, 0.1f, 4.0f); }}