BGRA32
Color with alpha texture format, 8-bits per channel.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
BGRA32 = 14
Remarks
BGRA32 format is used by WebCamTexture on some platforms. Each of RGBA color channels is stored as an 8-bit value in [0..1] range. In memory, the channel data is ordered this way: B, G, R, A bytes one after another.
Additional Resources: Texture2D.format, texture assets.