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Unity Engine


fontStyle

The font style to use (for dynamic fonts).
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TextRenderingModule
public FontStyle fontStyle { get; set; }

Remarks

If this is set to a value other then normal, the font style set in the font importer is overriden with a custom style. This is only supported for fonts set to use dynamic font rendering. Other fonts will always render in normal style.

Examples

using UnityEngine;public class Example : MonoBehaviour{ void Start() { GetComponent<TextMesh>().fontStyle = FontStyle.Bold; }}