fontStyle
The font style to use (for dynamic fonts).
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.TextRenderingModule
public FontStyle fontStyle { get; set; }
Remarks
If this is set to a value other then normal, the font style set in the font importer is overriden with a custom style. This is only supported for fonts set to use dynamic font rendering. Other fonts will always render in normal style.
Examples
using UnityEngine;public class Example : MonoBehaviour{ void Start() { GetComponent<TextMesh>().fontStyle = FontStyle.Bold; }}