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Unity Engine


EndPaintHoles(PaintContext, string)

Helper function to complete a Terrain holes modification.
Read time 1 minuteLast updated 12 days ago

Definition

public static void EndPaintHoles(PaintContext ctx, string editorUndoName)

Parameters

The Terrain holes PaintContext to complete.

editorUndoName

Unique name used for the undo stack.

Remarks

Once the modified data is written to PaintContext.destinationRenderTexture, call this function to copy the modifications back to the original Terrain tiles. This function also instructs Unity to update the dirty regions of the Terrain holes data in each of the affected Terrain tiles, so as to update collision and physics. This function will also release all allocated resources in the PaintContext.