BeginPaintHoles(Terrain, Rect, int, bool)
Helper function to set up a PaintContext for modifying the Terrain holes of one or more Terrain tiles.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEngine.TerrainTools
- Assembly: UnityEngine.TerrainModule
public static PaintContext BeginPaintHoles(Terrain terrain, Rect boundsInTerrainSpace, int extraBorderPixels = 0, bool fillOutsideTerrain = true)
Parameters
Returns
Type | Description |
|---|---|
| PaintContext | PaintContext that contains the combined Terrain holes data for the specified region. |
Remarks
BeginPaintHoles identifies all of the Terrain holes pixels that are within of the bounds rectangle. The search is performed across adjacent connected Terrain tiles. The pixels are collected into a temporary render texture and stored in PaintContext.sourceRenderTexture.
extraBorderPixelsAfter you call this function, you can write new values into PaintContext.destinationRenderTexture to modify the Terrain holes. Then, you may complete the modification by calling TerrainPaintUtility.EndPaintHoles to copy the modified data back to the Terrain tiles. Alteratively, you may cancel the modification by calling TerrainPaintUtility.ReleaseContextResources to release the RenderTexture resources.
Additional Resources: TerrainPaintUtility.EndPaintHoles and PaintContext.