EndPaintHeightmap(PaintContext, string)
Helper function to complete a heightmap modification.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEngine.TerrainTools
- Assembly: UnityEngine.TerrainModule
public static void EndPaintHeightmap(PaintContext ctx, string editorUndoName)
Parameters
The heightmap paint context to complete.
Unique name used for the undo stack.
Remarks
Once the modified data is written to PaintContext.destinationRenderTexture, call this function to copy the modifications back to the original Terrain tiles. This function also signals Unity to update the dirty regions in each of the affected heightmaps, to update collision and physics. This function will also release all allocated resources in the PaintContext.