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Unity Engine


GetSupportedLayers

Returns an array of all supported detail layer indices in the area.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule

GetSupportedLayers(int, int, int, int)

Returns an array of all supported detail layer indices in the area.
public int[] GetSupportedLayers(int xBase, int yBase, int totalWidth, int totalHeight)

Parameters

xBase


yBase


totalWidth


totalHeight

Returns

Type

Description

int[]

Remarks

The Terrain uses a detail layer density map. Each pixel in the map determines the amount of details objects that will be procedurally placed in the pixel area. The layer determines the detail prototype that will be instantiated at the location.

GetSupportedLayers(Vector2Int, Vector2Int)

Returns an array of all supported detail layer indices in the area.
public int[] GetSupportedLayers(Vector2Int positionBase, Vector2Int size)

Parameters

positionBase


Returns

Type

Description

int[]

Remarks

The Terrain uses a detail layer density map. Each pixel in the map determines the amount of details objects that will be procedurally placed in the pixel area. The layer determines the detail prototype that will be instantiated at the location.