Terrain.MaterialType
The type of the material used to render a terrain object. Could be one of the built-in types or custom.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Enum
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public enum Terrain.MaterialType
Fields
Value | Description |
|---|---|
| BuiltInLegacyDiffuse | A built-in material that uses the legacy Lambert (diffuse) lighting model and has optional normal map support. |
| BuiltInLegacySpecular | A built-in material that uses the legacy BlinnPhong (specular) lighting model and has optional normal map support. |
| BuiltInStandard | A built-in material that uses the standard physically-based lighting model. Inputs supported: smoothness, metallic / specular, normal. |
| Custom | Use a custom material given by Terrain.materialTemplate. |