adaptiveModeThreshold
The current threshold for Sprite Renderer tiling.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public float adaptiveModeThreshold { get; set; }
Remarks
This specifies the threshold to determine when Sprite Renderer will tile the sprite when SpriteRenderer.tileMode is set to SpriteTileMode.Adaptive.