Shadowmask
Static shadow casters won't be rendered into real-time shadow maps. All shadows from static casters are handled via Shadowmasks and occlusion from Light Probes.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
Shadowmask = 0
Remarks
Additional Resources: QualitySettings.shadowmaskMode, QualitySettings.shadowDistance.