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Unity Engine


SetGlobalVector

Sets a global vector property for all shaders.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

SetGlobalVector(string, Vector4)

Sets a global vector property for all shaders.
public static void SetGlobalVector(string name, Vector4 value)

Parameters

name

The name of the property.

value

Remarks

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in
Properties
block).
Usually this is used if you have a set of custom shaders that all use the same "global" vector (for example, wind direction). Then you can set the global property from script and don't have to setup the same vector in all materials.

SetGlobalVector(int, Vector4)

Sets a global vector property for all shaders.
public static void SetGlobalVector(int nameID, Vector4 value)

Parameters

nameID

The name ID of the property retrieved by Shader.PropertyToID.

value

Remarks

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in
Properties
block).
Usually this is used if you have a set of custom shaders that all use the same "global" vector (for example, wind direction). Then you can set the global property from script and don't have to setup the same vector in all materials.