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GetContactColliders(ContactFilter2D, Allocator)

Retrieves all colliders in contact with this Rigidbody, with the results filtered by the contactFilter.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public ColliderArray2D GetContactColliders(ContactFilter2D contactFilter, Allocator allocator = Allocator.Temp)

Parameters

contactFilter

The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.

allocator

The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.

Returns

Type

Description

ColliderArray2DA collection of Collider2D containing the results. The collection does not allocate any managed memory but must be disposed of.