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Unity Engine


Move(Vector3, Quaternion)

Moves the Rigidbody to position and rotates the Rigidbody to rotation.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public void Move(Vector3 position, Quaternion rotation)

Parameters

position

The new position for the Rigidbody.

rotation

The new rotation for the Rigidbody.

Remarks

Use Rigidbody.Move to move and rotate a Rigidbody, complying with the Rigidbody's interpolation setting.
If you enable Rigidbody interpolation on the Rigidbody, calling Rigidbody.Move results in a smooth transition between the two positions and rotations in any intermediate frames that Unity renders. Use Rigidbody.Move if you want to continuously move and rotate a Rigidbody in each FixedUpdate.
To teleport a Rigidbody from one position and rotation to another position and rotation, without Unity rendering intermediate positions, set Rigidbody.position and Rigidbody.rotation instead.