Move(Vector3, Quaternion)
Moves the Rigidbody to position and rotates the Rigidbody to rotation.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public void Move(Vector3 position, Quaternion rotation)
Parameters
The new position for the Rigidbody.
The new rotation for the Rigidbody.
Remarks
Use Rigidbody.Move to move and rotate a Rigidbody, complying with the Rigidbody's interpolation setting.
If you enable Rigidbody interpolation on the Rigidbody, calling Rigidbody.Move results in a smooth transition between the two positions and rotations in any intermediate frames that Unity renders. Use Rigidbody.Move if you want to continuously move and rotate a Rigidbody in each FixedUpdate.
To teleport a Rigidbody from one position and rotation to another position and rotation, without Unity rendering intermediate positions, set Rigidbody.position and Rigidbody.rotation instead.