OnBecameVisible()
OnBecameVisible is called when the object became visible by any camera.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine
public void OnBecameVisible()
Remarks
This message is sent to all scripts attached to the renderer. and are useful to avoid computations that are only necessary when the object is visible.
OnBecameVisibleOnBecameInvisibleExamples
using UnityEngine;public class BecomeVisible : MonoBehaviour{ // Disable this script when the GameObject moves out of the camera's view void OnBecameInvisible() { enabled = false; } // Enable this script when the GameObject moves into the camera's view void OnBecameVisible() { enabled = true; } void Update() { Debug.Log("Script is enabled"); }}