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Unity Engine


GetInt

Gets the int value that corresponds to key in the player preferences.
Read time 2 minutesLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

GetInt(string, int)

Gets the int value that corresponds to
key
in the player preferences.
public static int GetInt(string key, int defaultValue)

Parameters

The key used to retrieve the corresponding int value in the player preferences.

defaultValue

The value to return when no int value is found for the given
key
in the player preferences.

Returns

Type

Description

intThe int value that corresponds to the given
key
. Returns
defaultValue
if no int value is found for the given
key
.

Remarks

Returns given
defaultValue
if no int value is found for the given
key
.

Examples

//Use this script to fetch the settings and show them as text on the screen.using UnityEngine;public class PlayerPrefsGetIntExample : MonoBehaviour{ int m_Score; void Start() { //Fetch the PlayerPref settings SetText(); } void SetText() { //Fetch the score from the PlayerPrefs (set these PlayerPrefs in another script). If no Int of this name exists, the default is 100. m_Score = PlayerPrefs.GetInt("Score", 100); } void OnGUI() { //Fetch the PlayerPrefs settings and output them to the screen using Labels. GUI.Label(new Rect(50, 130, 200, 30), "Score : " + m_Score); }}

GetInt(string)

Gets the int value that corresponds to
key
in the player preferences.
public static int GetInt(string key)

Parameters

The key used to retrieve the corresponding int value in the player preferences.

Returns

Type

Description

intThe int value that corresponds to the given
key
. Returns
0
if no int value is found for the given
key
.

Remarks

Returns
0
if no int value is found for the given
key
.

Examples

//Use this script to fetch the settings and show them as text on the screen.using UnityEngine;public class PlayerPrefsGetIntExample : MonoBehaviour{ int m_Score; void Start() { //Fetch the PlayerPref settings SetText(); } void SetText() { //Fetch the score from the PlayerPrefs (set these PlayerPrefs in another script). If no Int of this name exists, the default is 0. m_Score = PlayerPrefs.GetInt("Score"); } void OnGUI() { //Fetch the PlayerPrefs settings and output them to the screen using Labels GUI.Label(new Rect(50, 130, 200, 30), "Score : " + m_Score); }}