gravity
Acceleration due to gravity.
Read time 2 minutesLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public static Vector2 gravity { get; set; }
Remarks
Set this vector to change all 2D gravity in your Scene. The default is (0, -9.8).
Examples
//Attach this script to a 2D GameObject (for example a Sprite).//Attach a Rigidbody component to the GameObject (Click the <b>Add Component</b> button and go to <b>Physics 2D</b>><b>Rigidbody 2D</b>)//This script allows you to change the direction of gravity in your Scene by pressing the space key in Play Mode.using UnityEngine;public class Example : MonoBehaviour{ enum GravityDirection { Down, Left, Up, Right }; GravityDirection m_GravityDirection; void Start() { m_GravityDirection = GravityDirection.Down; } void FixedUpdate() { switch (m_GravityDirection) { case GravityDirection.Down: //Change the gravity to be in a downward direction (default) Physics2D.gravity = new Vector2(0, -9.8f); //Press the space key to switch to the left direction if (Input.GetKeyDown(KeyCode.Space)) { m_GravityDirection = GravityDirection.Left; Debug.Log("Left"); } break; case GravityDirection.Left: //Change the gravity to go to the left Physics2D.gravity = new Vector2(-9.8f, 0); //Press the space key to change the direction of gravity if (Input.GetKeyDown(KeyCode.Space)) { m_GravityDirection = GravityDirection.Up; Debug.Log("Up"); } break; case GravityDirection.Up: //Change the gravity to be in a upward direction Physics2D.gravity = new Vector2(0, 9.8f); //Press the space key to change the direction if (Input.GetKeyDown(KeyCode.Space)) { m_GravityDirection = GravityDirection.Right; Debug.Log("Right"); } break; case GravityDirection.Right: //Change the gravity to go in the right direction Physics2D.gravity = new Vector2(9.8f, 0); //Press the space key to change the direction if (Input.GetKeyDown(KeyCode.Space)) { m_GravityDirection = GravityDirection.Down; Debug.Log("Down"); } break; } }}