NonUniformRandom
Use per-Mesh weights to make some Meshes appear more often than others. A higher weight value increases the chance of choosing the associated Mesh.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
NonUniformRandom = 1
Remarks
To specify the weights, use ParticleSystemRenderer.SetMeshWeightings.