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Unity Engine


multiplyDragByParticleVelocity

When using Drag, the drag strength will be multiplied by the speed of the particles if this toggle is enabled.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public bool multiplyDragByParticleVelocity { get; set; }

Remarks

Enabling this value results in a more physically accurate drag simulation. Additional Resources: ParticleSystemForceField.drag, ParticleSystemForceField.