DLSSTextureTable
The set of texture slots available for the DLSSContext.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.NVIDIA
- Assembly: UnityEngine.NVIDIAModule
public struct DLSSTextureTable
Remarks
Additional Resources: GraphicsDevice.ExecuteDLSS
Properties
Property | Description |
|---|---|
| biasColorMask | A mask, same size as colorInput, preferably of format R8_UNORM that informs DLSS of possible moving pixels. |
| colorInput | The input color buffer to upsample for DLSSContext. |
| colorOutput | The output color buffer to write the upsampling result for DLSSContext. |
| depth | The input depth buffer. |
| exposureTexture | A 1x1 texture with pre-exposure values. |
| motionVectors | The motion vectors requested by the DLSSContext. |
| transparencyMask | A transparency bit mask. |