biasColorMask
A mask, same size as colorInput, preferably of format R8_UNORM that informs DLSS of possible moving pixels.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Property
- Namespace: UnityEngine.NVIDIA
- Assembly: UnityEngine.NVIDIAModule
public Texture biasColorMask { readonly get; set; }
Remarks
If heavy ghosting is encountered, set pixels to this mask to fix the problem. This texture is optional.