ExecuteDLSS(CommandBuffer, DLSSContext, in DLSSTextureTable)
Records the execution of DLSS into a rendering command buffer.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.NVIDIA
- Assembly: UnityEngine.NVIDIAModule
ExecuteDLSS(CommandBuffer, DLSSContext, DLSSTextureTable)
public void ExecuteDLSS(CommandBuffer cmd, DLSSContext dlssContext, in DLSSTextureTable textures)
Parameters
The rendering command buffer to record commands into. This call does not execute the command buffer, you must execute the command buffer yourself at any time after this call.
The source feature context to execute. You must set the parameters for this command in the DLSSContext object prior to this call.
The texture table, where inputs / outputs are specified for DLSS to execute.
Remarks
This call does not execute the command buffer, it only appends custom commands into it.