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ExecuteDLSS(CommandBuffer, DLSSContext, in DLSSTextureTable)

Records the execution of DLSS into a rendering command buffer.
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Definition

ExecuteDLSS(CommandBuffer, DLSSContext, DLSSTextureTable)

public void ExecuteDLSS(CommandBuffer cmd, DLSSContext dlssContext, in DLSSTextureTable textures)

Parameters

The rendering command buffer to record commands into. This call does not execute the command buffer, you must execute the command buffer yourself at any time after this call.

dlssContext

The source feature context to execute. You must set the parameters for this command in the DLSSContext object prior to this call.

The texture table, where inputs / outputs are specified for DLSS to execute.

Remarks

This call does not execute the command buffer, it only appends custom commands into it.