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Unity Engine


LateUpdate()

LateUpdate is called every frame, if the Behaviour is enabled.
Read time 1 minuteLast updated 7 days ago

Definition

public void LateUpdate()

Remarks

LateUpdate is called after all Update functions have been called. This is useful to order script execution. For example a follow camera should always be implemented in LateUpdate because it tracks objects that might have moved inside Update.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void LateUpdate() { transform.Translate(0, Time.deltaTime, 0); }}