LateUpdate()
LateUpdate is called every frame, if the Behaviour is enabled.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Method
- Namespace: UnityEngine
public void LateUpdate()
Remarks
LateUpdate is called after all Update functions have been called. This is useful to order script execution. For example a follow camera should always be implemented in LateUpdate because it tracks objects that might have moved inside Update.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void LateUpdate() { transform.Translate(0, Time.deltaTime, 0); }}