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Unity Engine


ReferenceContext

The ReferenceContext implements the IDeviceContext interface.
Read time 1 minuteLast updated 6 days ago

Definition

public class ReferenceContext : IDeviceContext, IDisposable

Remarks

The implementation favors correctness and simplicity over performance. It runs on CPU without multithreading, asynchronous execution or any other optimizations. The class is meant for debugging and is not intended for production use.

Constructors

Constructor

Description

ReferenceContext()Constructor.

Methods

Method

Description

CreateBufferCreate a new buffer for a number of elements with a given stride.
CreateEventCreates a new event.
DestroyBufferDestroy the buffer with the given ID.
DestroyEventDestroy the event with the given ID. You should call this to free temporary resources associated with an event. Attempting to use the event after it has been destroyed, for example using IDeviceContext.Wait or IDeviceContext.IsCompleted will result in undefined behavior.
DisposeDispose.
FlushFlush the device context.
GetNativeArrayGet the NativeArray used for storing buffers in the context.
InitializeInitialize the device context.
IsCompletedReturns true if the asynchronous operation completed.
ReadBufferRead contents of a buffer from the context.
WaitWait for an asynchronous event.
WriteBufferWrite data into the memory buffer allocated by the context.