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Unity Engine


RadeonRaysContext

RadeonRaysContext implements the IDeviceContext interface. It uses the RadeonRays SDK for ray-triangle intersection testing and the OpenCL 1.2 API for computations.
Read time 1 minuteLast updated 6 days ago

Definition

public class RadeonRaysContext : IDeviceContext, IDisposable

Constructors

Constructor

Description

RadeonRaysContext()Constructor.
RadeonRaysContext(System.IntPtr)Constructor.

Methods

Method

Description

CreateBufferCreate a new buffer for a number of elements with a given stride.
CreateEventCreates a new event.
DestroyBufferDestroy the buffer with the given ID.
DestroyEventDestroy the event with the given ID. You should call this to free temporary resources associated with an event. Attempting to use the event after it has been destroyed, for example using IDeviceContext.Wait or IDeviceContext.IsCompleted will result in undefined behavior.
DisposeDispose.
FlushFlush the device context.
InitializeInitialize the device context.
IsCompletedReturns true if the asynchronous operation completed.
ReadBufferRead contents of a buffer from the context.
WaitWait for an asynchronous event.
WriteBufferWrite data into the memory buffer allocated by the context.