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Unity Engine


Progress()

Get the progress value.
Read time 1 minuteLast updated 6 days ago

Definition

public float Progress()

Returns

Type

Description

floatProgress value in the range [0;1].

Remarks

Returns the current progress as a value between 0.0 and 1.0, where:
  • 0.0 means no progress (operation just started).
  • Values increase according to the rate of completion.
  • 1.0 means the operation completed successfully.
The progress is calculated based on the ratio of completed work steps to total work steps set via BakeProgressState.SetTotalWorkSteps and updated via BakeProgressState.IncrementCompletedWorkSteps.

Examples

// Monitor progress during bakingusing var progress = new BakeProgressState();integrator.SetProgressReporter(progress);// Start baking operationvar bakeTask = Task.Run(() =>{ return integrator.IntegrateDirectRadiance( context, 0, probeCount, 1024, false, outputBuffer);});// Update UI with progresswhile (!bakeTask.IsCompleted){ float progressValue = progress.Progress(); progressBar.value = progressValue; progressText.text = $"{progressValue * 100:F1}%"; await Task.Delay(50); // Update at 20 FPS}progressBar.value = 1.0f;progressText.text = "Complete!";