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Unity Engine


bounceIntensity

The multiplier that defines the strength of the bounce lighting.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public float bounceIntensity { get; set; }

Remarks

0 means no bounce light (only direct lighting) will be produced. 1 is physically correct behaviour and the default. The intensity of indirect lighting scales the same with the intensity of the light. A value larger than 1 means an artificially high amount of bounce light will be emitted.