Disable
When the Joint2D breaks, call Joint2D.OnJointBreak2D(Joint2D) and then disable the component.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
Disable = 2
Remarks
When the joint is disable, no further joint breaking can occur until the joint is enabled again.