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Unity Engine


connectedBody

The Rigidbody2D object to which the other end of the joint is attached (ie, the object without the joint component).
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public Rigidbody2D connectedBody { get; set; }

Remarks

If this property is set to null then the joint attaches to a fixed point in space rather than another Rigidbody2D.
Unity does not support connecting a joint to a Rigidbody2D in a different Scene that is using a local physics Scene. If a joint is connected to a Rigidbody2D, and then that Rigidbody2D is moved to a Scene that uses LocalPhysicsMode.Physics2D, then the joint is automatically disconnected from the Rigidbody2D.