GetBoneDefaultHierarchyMass(int)
Gets the bone hierarchy mass.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public static float GetBoneDefaultHierarchyMass(int i)
Parameters
The humanoid bone index.
Returns
Type | Description |
|---|---|
| float | The bone hierarchy mass. |
Remarks
The default bone mass is used to compute the mass center. The default bone mass is an approximation based on the weight of a human with normal proportions. Additional Resources: Animator.bodyPosition AnimationHumanStream.bodyPosition AnimationHumanStream.bodyLocalPosition.